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After attending this years Historicon, our group was impressed by the quality of some of the gaming tables. While we have played on decent tables before with trees and hills, its all been modular (something you have to do if you plan on playing lots of different scenarios). At Historicon we got the feel of looking at a diorama instead of a gaming
table while watching some of the games on these amazing tables. (You
can go here to check out some pictures from
Historicon). I was so inspired by these tables, I decided to come home and try
and build one myself. After talking to several of the gamers running the
these tables, I felt confident that I could try one on my own. Below I
will document my first try at such a table. As this is my first attempt, I would welcome any comments or suggestions from anyone out there who has done this already. The best thing about this process is the flexibility. For historic scenarios, where the battlefields are already documented, it can be a real pain to cut and then flock/paint hills and ridges for each new scenario you want to play. With this process, you simply need to cut the Styrofoam (which is very cheap) and throw your felt over it for a great looking battlefield. The flock is relatively cheap and can be reused. The first step is to get the correct materials.
For this table, I was setting up for the Battle of Lutzen (Napoleonic Wars, 1813) so I had a map to go by.
The next step is to cut the Styrofoam out in the whatever shapes you need.
For this game, I had to create a stand alone hill and a ridgeline that ran
across the entire table. First, I cut the general area of the hills out
with my knife, then went downstairs to the Band Saw and got the exact size and
shape. After attaining the shape of the hills, I used the hot foam
cutters to "angle" the edges so that they would have a nice slope at the edges
(instead of a straight up and down edge). Once you have done that, simply
tape them to the table in the appropriate locations.
After you have taped the hills in place, it is time to cover the table with your piece of felt. Once you do this, the felt should "form fit" to the shape of your hills.
The only thing left now is to place flock on the table to give it that earth/grassy look. Below are some of the flock colors I use.
Here are a few pictures of the finished product. Placing the flock is fairly straightforward. The containers are shakers so you simply sprinkle as much or little as you want. I like the different colors as it gives it a earthy look. Roads are displayed with a lighter color although I am toying around with using a darker brown for roads...time will tell.
That's it for now. I hope to have some more pictures up soon of other table projects. Good luck!
FAQ: I noticed the table used flock that was just loosely
placed onto of the felt. I'm assuming no glue or spray adhesive was used to
hold the flock down? It looks like the flock had to be applied wherever
the table is played on. Is that true? It seems transporting such a table once
the flock is on would be impossible. Does the loose flock bother people when they play? Do
you have a lot of flock being kicked up or people just sneezing and creating a
green dust storm? (you never know =)?) How is the clean up? Is all the flock you use a write off once you use it?
Or is it pretty easy to re-use the flock? This isn’t very clear in the pictures on my site, but I actually have 3-4 different colors that make up the basic "ground cover". The primary is a Burnt Grass with a light sprinkling of greens, browns and yellows. This, along with the road color I use, get all mixed up and will always add to the color of the next table...something I think works very well. I sure you will, but please relay the experience of
gaming on such a table when you get a chance to use it. Did you tie down the felt cover somehow? Clips on the board edge? Also, for the hills, how do you determine the hill 'edge' per the rules
(for getting uphill bonuses and arty dead zones)? Uphill bonuses: We play if one unit is higher than the other unit, it gets the bonus. So if unit A is attacking up a hill and some of its bases are on the slope, but still lower than the bases of defending Unit B (which is higher up the slope), Unit B gets the +1 height advantage. Artillery Dead zones: In NB2 (I cant remember if this was in NB1), they suggest using a string to determine arty Dead zones for naturally sculpted hills (the old rule for measuring from arty base to hill edge to determine dead zone is still in the rules for "stacked", straight edge hills). It hasn't come up yet, but that is what we plan on using if/when it does. Our hills are only about 3/4 inch high with a about a 45-60 degree slope so unless they are way back, it doesn't really come into play (we haven't played on any multi-hill maps with the new felt so I'm sure it will come up then). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||